Learn C# programming from scratch using Unity as a fun and accessible entry
point with this updated edition of the bestselling series.
Includes invitation to join the online Unity Game Development community to
read the book alongside peers, Unity developers/C# programmers and Harrison
Ferrone.
Key Features
Develop a strong foundation of programming concepts and the C# language
Become confident with Unity fundamentals and features in line with Unity 2022
Build a playable game prototype in Unity—a working first-person shooter game
prototype
Book Description
It's the ability to write custom C# scripts for behaviors and game mechanics
that really takes Unity the extra mile. That's where this book can help you as
a new programmer!
Harrison Ferrone, in this seventh edition of the bestselling series, will take
you through the building blocks of programming and the C# language from
scratch while building a fun and playable game prototype in Unity.
This book will teach you the fundamentals of OOPs, basic concepts of C#, and
Unity engine with lots of code samples, exercises and tips to go beyond the
book with your work.
You will write C# scripts for simple game mechanics, perform procedural
programming, and add complexity to your games by introducing intelligent
enemies and damage-dealing projectiles. You will explore the fundamentals of
Unity game development, including game design, lighting basics, player
movement, camera controls, collisions, and more with every passing chapter.
What you will learn
Understanding programming fundamentals by breaking them down into their basic
parts
Comprehensive explanations with sample codes of object-oriented programming
and how it applies to C#
Follow simple steps and examples to create and implement C# scripts in Unity
Divide your code into pluggable building blocks using interfaces, abstract
classes, and class extensions
Grasp the basics of a game design document and then move on to blocking out
your level geometry, adding lighting and a simple object animation
Create basic game mechanics such as player controllers and shooting
projectiles using C#
Become familiar with stacks, queues, exceptions, error handling, and other
core C# concepts
Learn how to handle text, XML, and JSON data to save and load your game data
Who this book is for
If you're a developer, programmer, hobbyist, or anyone who wants to get
started with Unity and C# programming in a fun and engaging manner, this book
is for you. You'll still be able to follow along if you don't have programming
experience, but knowing the basics will help you get the most out of this
book.
Table of Contents
Getting to Know Your Environment
The Building Blocks of Programming
Diving into Variables, Types, and Methods
Control Flow and Collection Types
Working with Classes, Structs, and OOP
Getting Your Hands Dirty with Unity
Movement, Camera Controls, and Collisions
Scripting Game Mechanics
Basic AI and Enemy Behavior
Revisiting Types, Methods, and Classes
Specialized Collection Types and LINQ
Saving, Loading, and Serializing Data
Exploring Generics, Delegates, and Beyond
The Journey Continues
Також купити книгу Learning C# by Developing Games with Unity: Get to grips
with coding in C# and build simple 3D games in Unity 2022 from the ground up,
7th Edition, Harrison Ferrone Ви можете по посиланню