Summary
JavaScript on Things
is your first step into the exciting and downright entertaining world of
programming for small electronics. If you know enough JavaScript to hack a
website together, you'll be making things go bleep, blink, and spin faster
than you can say "nodebot."
About the Technology
Are you ready to make things move? If you can build a web app, you can create
robots, weather stations, and other funky gadgets! In this incredibly fun,
project-based guide, JavaScript hardware hacker
Lyza Danger Gardner
takes you on an incredible journey from your first flashing LED through
atmospheric sensors, motorized rovers, Bluetooth doorbells, and more. With
JavaScript, some easy-to-get hardware, and a bit of creativity, you'll be
beeping, spinning, and glowing in no time.
About the Book
JavaScript on Things
introduces the exciting world of programming small electronics! You'll start
building things immediately, beginning with basic blinking on Arduino. This
fully illustrated, hands-on book surveys JavaScript toolkits like Johnny-Five
along with platforms including Raspberry Pi, Tessel, and BeagleBone. As you
build project after interesting project, you'll learn to wire in sensors, hook
up motors, transmit data, and handle user input. So be warned: once you start,
you won't want to stop.
What's Inside
Controlling hardware with JavaScripti
Designing and assembling robots and gadgets
A crash course in electronics
Over a dozen hands-on projects!
About the Reader
Written for readers with intermediate JavaScript and Node.js skills. No
experience with electronics required.
About the Author
Lyza Danger Gardner
has been a web developer for over 20 years. She's part of the NodeBots
community and a contributor to the Johnny-Five Node.js library.
Table of Contents
PART 1 - A JAVASCRIPTER'S INTRODUCTION TO HARDWARE
Bringing JavaScript and hardware together
Embarking on hardware with Arduino
How to build circuits
PART 2 - PROJECT BASICS: INPUT AND OUTPUT WITH JOHNNY-FIVE
Sensors and input
Output: making things happen
Output: making things move
PART 3 - MORE SOPHISTICATED PROJECTS
Serial communication
Projects without wires
Building your own thing
PART 4 - USING JAVASCRIPT WITH HARDWARE IN OTHER ENVIRONMENTS
JavaScript and constrained hardware
Building with Node.js and tiny computers
In the cloud, in the browser, and beyond
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