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Creating augmented and virtual realities: theory and practice for next-generation...

982 грн
Описание

Despite popular forays into augmented and virtual reality in recent years,
spatial computing still sits on the cusp of mainstream use. Developers,
artists, and designers looking to enter this field today have few places to
turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and
Vasanth Mohan examine the AR and VR development pipeline and provide hands-on
practice to help you hone your skills.

Through step-by-step tutorials, you’ll learn how to build practical
applications and experiences grounded in theory and backed by industry use
cases. In each section of the book, industry specialists, including Timoni
West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the
technology behind spatial computing.

In three parts, this book covers:

Art and design:

Explore spatial computing and design interactions, human-centered interaction
and sensory design, and content creation tools for digital art

Technical development:

Examine differences between ARKit, ARCore, and spatial mapping-based systems;
learn approaches to cross-platform development on head-mounted displays

Use cases:

Learn how data and machine learning visualization and AI work in spatial
computing, training, sports, health, and other enterprise applications

Також купити книгу Creating Augmented and Virtual Realities: Theory and
Practice for Next-Generation Spatial Computing, Erin Pangilinan, Steve Lukas,
Vasanth Mohan, more Ви можете по посиланню

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