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Windows store app development: c# and xaml, pete brown

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Summary

Windows Store App Development

introduces C# developers to working with Windows Store apps. It provides full
coverage of XAML, and addresses both app design and development. Following
numerous carefully crafted examples, you'll learn about new Windows 8
features, the WinRT API, and .NET 4.5. Along the way, you'll pick up tips for
deploying apps, including sale through the Windows Store. And, of course,
you'll find the same deep and unique insights Pete provides in his Silverlight
books.

About the Technology

The Windows Store provides an amazing array of productivity tools, games, and
other apps directly to the millions of customers already using Windows 8.x or
Surface. Windows Store apps boast new features like touch and pen input,
standardized app-to-app communication, and tight integration with the web.
And, you can build Windows Store apps using the tools you already know: C# and
XAML.

About this Book

Windows Store App Development

introduces the Windows 8.x app model to readers familiar with traditional
desktop development. You'll explore dozens of carefully crafted examples as
you master Windows features, the Windows Runtime, and the best practices of
app design. Along the way, you'll pick up tips for deploying apps, including
selling through the Windows Store.

This book requires some knowledge of C#. No experience with Windows 8 is
needed.

What's Inside

Designing, creating, and selling Windows Store apps

Developing touch and sensor-centric apps

Working C# examples, from feature-level techniques to complete app design

Making apps that talk to each other

Mixing in C++ for even more features

About the Author

Pete Brown

is a Developer Evangelist at Microsoft and author of Silverlight 4 in Action
and Silverlight 5 in Action.

Table of Contents

Hello, Modern Windows

The Modern UI

The Windows Runtime and .NET

XAML

Layout

Panels

Brushes, graphics, styles, and resources

Displaying beautiful text

Controls, binding, and MVVM

View controls, Semantic Zoom, and navigation

The app bar

The splash screen, app tile, and notifications

View states

Contracts: playing nicely with others

Working with files

Asynchronous everywhere

Networking with SOAP and RESTful services

A chat app using sockets

A little UI work: user controls and Blend

Networking player location

Keyboards, mice, touch, accelerometers, and gamepads

App settings and suspend/resume

Deploying and selling your app

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