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Foundations of game engine development, volume 2: rendering paperback, eric lengyel

1485 грн
Описание

This second volume in the Foundations of Game Engine Development series
explores the vast subject of real-time rendering in modern game engines. The
book provides a detailed introduction to color science, world structure,
projections, shaders, lighting, shadows, fog, and visibility methods. This is
followed by extensive discussions of a variety of advanced rendering
techniques that include volumetric effects, atmospheric shadowing, ambient
occlusion, motion blur, and isosurface extraction. Emphasis is placed on
practical implementation, and code is included.

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