This second volume in the Foundations of Game Engine Development series
explores the vast subject of real-time rendering in modern game engines. The
book provides a detailed introduction to color science, world structure,
projections, shaders, lighting, shadows, fog, and visibility methods. This is
followed by extensive discussions of a variety of advanced rendering
techniques that include volumetric effects, atmospheric shadowing, ambient
occlusion, motion blur, and isosurface extraction. Emphasis is placed on
practical implementation, and code is included.
Також купити книгу Foundations of Game Engine Development, Volume 2: Rendering
Paperback, Eric Lengyel Ви можете по посиланню